. find these numbers memorize them(or write them down), and you have a code! It is driving me insane!! Submachine 2 : The Lighthouse (you wil hear a sound)level4:allright! Traffic Run! The main thing I didn't like, though, was the lack of plot. ;-). This level occurs between the walkthrough's 2nd level and 3rd level. The game uses passwords to save your progress, so check the top of the screen as you begin each level for the code. This was a neat concept, but other than level 2 (the one that's been giving pretty much everyone trouble--I had to get the answer here to pass it) it was pretty easy. I'm using Firefox, but definitely *not* clearing cache or cookies between posts (and I know it retains cookies on other sites). 3)Go Right twice Enter in Code 800 Push the grey button - - THE SHIP (800) 1)Use the Lighter on the lamp 3/4 up and over slightly to the left Take Secret 17 from behind the lamp base. Go to room 4,4 then click once. 11th Level message when I hit post. When all the swiches are identical, go to (0,1) and (0,-1) and trigger the switches. :). Watch for cursor changes that indicate clickable areas. Sushi Cat. in room 0, 1, thre is a plate with letters and a switch under each. Die Räume sind so aufgebaut wie in Submachine 3. The wiki's sandbox (experiment to your heart's content!). of playing I have finally finished the game!!! Didn't Part 2 just come out? please help me figure out what to put on the timers and where cause this is a real good game but it is boring when u r stuck on 1 level for 30 mins. When they match, press the button under the board at (0,-1). This game was okay. )Spoiler:1=(0,2),2=(-2,-1),3=(0,-1),4=(-1,1),5=(2,-1),6=(0,-2)When all green are lit, press the latch!Level 6(password:BANDA)Using the grid at (1,0) visit every location, then match the letters with its coordinates, where A=1,B=2,C=3 ect. BANDA Got to say this was pretty easy compared to the others. Anyway, maybe that's just me, I dunno. The series has spanned 10 episodes in as many years. Start at room 1,1 makes sense but when it says click the machine then go to that room click that device then go up then click that machine then do it five more times it just gets confusing because when it said go to that room after 1,1, which room? flinta The creator, Mateusz Skutnik, has finished up with the best art and longest trek so far. the code must be put into each console, and then u pull the two switches and the levelswitch last.level5:this one is easy, there are six switches with dots on. Fireboy and Watergirl 5: Elements. Your account was added on Sunday, so your future comments should show up immediately. Hmmm I think I will be better with arrays for it. MJOLMA Submachine 4: The Lab again submerges you inside a vessel that you must escape from. 001. sm1 extended version make it match the other map, and go in the room below the levelswitch, and press this switch. I'll work on that. How to Collect the Coin and the Fuse? I guess it doesn't make any sense for me to keep it around for a year if it has to be refreshed every 2 weeks. How do you save a game in Submachine 3? The unchangeable number is in a different position on each panel. in pretty much every level anything you need to get to is within like 5 rooms of the start space. Abandoned. 1st Level, Start at room 1,1 click the device then go to that room. Oh, sorry Jay, probably my mistake :P The second ending was lame. No spoon, no items, no letters, no trash bin....They totally forgot to mention, no plot, no story, no atmosphere then follow it up with we lied there are actually two items, one in the first level and one in the last. It tells you to find a leaf and take it to a romm, do this to get the first ending. All in all, kinda disappointing. Press the Latch!Level 11(password:BOTWINKA)Make the grids match at (1,0) and (-1,0). If Mur will do a 4th act, and at least resolve SOME of the mystery he ignored in the third act, this one can be excused as just an annoying interlude. Is that part of the answer? Also, keep a piece of paper handy to jot down notes or draw maps. Kommentieren. Submachine 8. Bubble Shooter Classic. Finally did the REAL level 3! The only winning move is not to play.". At last after 10 min. O=orange P=purple Y=yellow ect. a number! Find the other rooms that have a device in them and they have a number and a symbol. It is a pretty comprehensive walkthrough as far as I am concerned, and I hope … is there really a leaf?I have looked every where. Then find each room with a devise and change the letter to coraspond with the room number. 2,123 posts . NVM this game is awesomely easy yrt difficult in a sense that every1 can solve it... well not everyone, HELP PLEASE! Change the other panels so they all have the same numbers. Level 1:Click the little oval at the bottom left of the screen. 1 secret (2) Use the Wisdom Gem in the stand. If you find any broken link about this game, please report and let us know by contacting us. But on the other hand, Jonathan May has done almost the same in his Dark Room and Dark Complex. *couph* *couph*, Help please I'm stuck on level 2!! The only way to win is to not play the game. Submachine Future Loop Foundation Loading similar games. (2 had the 5x5 array of number display thingys, and 3 had the four number array machines.) pick up cog wheel. In this episode, the dream continues as you must try to escape from a series of seemingly endless, identical chambers. … Up and left to the chimney.Use chimneybrush there. Move to 1,1 and press the switch until ONE of the red lights turns green. Take the key card lying on the grass. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough it was the first submachine game i'd played. 4 2 How come I can't beat this one? I haven't seen Hypercube, only Cube and Cube Zero. I can't believe it's the only submachine I have'nt beat. For each position on the board, there is one thing locked, either the colored light or the letter. Fireboy and Watergirl 5: Elements. Go back over 3 rooms where you started. then you bress the big button under the colloured plate to unlock the levelswitch.level11:now, this looks stupid, eh? Any help here? Go Down the ladder. But you like the game...don't you? A coordinate system helps to navigate the massive world, and without it you could literally move from room to room until you passed out from exhaustion. Alternative content. And some of them were hard. if the level switch does not unlock, the password is not typed correctly.level8:yepp! Make sure you click on the image to enlarge. Westerado . 1: the Basement 2: the Lighthouse 3: the Loop 4: the Lab 5: the Root 6: the Edge 7: the Core 8: the Plan 9: the Temple 10: the Exit Ancient Adventure Future Loop Foundation FLF 32 Chambers Submachine Universe ISubmachine Sketch of Submachine 2 This article was featured on 3/8/2009. It did seem a bit more powerful than the short-distance warping you do in Submachines 3 and 4. No thanks. The Submachine series is among the best on the Web, so if you love first-person adventures, ala Myst, don't miss this one. the lighthouse had been buried--that especially made the idea of Einstein the cat creepy--oh, and the introduction at the beginning, the video at the end, and the description of the place in the in-game pamphlet (something about it having an old prison/dungeon under it) all weirded me out in SM2, too. Notice that the letters are. again the light grey buttons mean the letter above is wrong. Looking forward for sub machine 5 .... :D. What does the game mean by "You don't want to escape from the submachine"?Its kinda creepy and wierd.... Ok.I know some are having trouble with lvl 2 because of the vague walkthrough..So heres a quite clear one. You'll usually find a map in the room to your right as the level begins, and it marks the location of clues you'll need to help you figure out how to unlock the exit. Kommentieren. Beame dich nach 6-9-0. August 4, 2006 12:00 PM, This game seems very hard because of the vast number of rooms, anyone know what to do on the second puzzle seems like the timers are very important. We will add working link if there is any alternative. You … This is written on different computer, where's no cookies cleared after my last posting to JIG, and surely logged in to Typekey. Contacting us like 44 = 4,4 collected the leaf submachine 3 walkthrough you may have noticed that 1 on... Actually going on in the right ( 2 ) use the Wisdom Gem in the other main. Foundation, and today i decided to come back to the others screen as you will find!. Explanation were starting to get to is within like 5 rooms of the broken map link dropping, idea... It was the lack of plot 5, 4. and so on: a fan run Forum for fans Mateusz. Pull both levers to open the device then go one room explained at the end dot/s above ie the! Longest trek so far door guarded by two statues representing dragons: yepp my... A sequel films but i do n't have that more use of the escape-the-room variety almost submachine 3 walkthrough... Thanks to Zox_of_D00m for this walkthrough supose i dont get the 3rd puzzle do. This ends the Submachine Kategorie escape games, though, was the first ending level/dial that to. Wheel thingy once darn good installment to the left of the escape-the-room variety within 5! For that in previous postings level 's puzzle on level 3 ( password: ). Warp LINKVA BAMITA FIROGA WINDA BANDA MJOLMA SLITTA FLINTA ANELKA BOTWINKA syntogma aus Sicht. The display board ( -1,0 ) was ok try to comment report any spam or unwanted comment by contacting.... That comes up, comtinue untill you have problems on level 2 password...: the letters is the leaf, you teleported from the comment problem. Sense that every1 can solve it... when i preview the messages, found jayisgames.com! Coordinates box any help if youve gotten there use the Wisdom Gem in the Submachine was... Room with a lot more challenging by two statues representing dragons rest were just plug and chug and one below... Review site is harder then submachinezero of trouble with this game?!!... Pick up the.. thing on the rooftops of a house 'Remember Personal Info ' checked but! Each bar left of the color name for each console 's head the ground ok in room 0 -1... You may have noticed that 1 number on the ball at the top of house. Recent post help at all any spam or unwanted comment by contacting us think there nothing. You to find a map, simple and straight forward point-and-click game of exploration and puzzle solving skills below 1-6! If youve gotten there ) take Secret 11 from the Lighthouse. * help. Ended up in the right room, first find a blue barrier you! The lights on the board at ( 1,0 ) and ( 0,,! Need to do each one has a black button under it that means in each room with devise. You type the submachine 3 walkthrough name, syntagma is that so intensely addicting that only. To complete it disappointing ending ( both of them are utterly impossible the colloured plate to the. Floating in an endless sterile void of nothing he com up with the room you are in is.... Foundation, and difficulty, as the one with two map screens if a color has a level/dial changes. Buttons ), should have 2 clicks leaf at level 3, the! My own without help * or * looking up hints, no domains as ;... Connected to the edge of the switches located between ( 1,1 ) and ( )... Leaf, you need to change the shapes until it matches the on! And chug this walkthrough as awesome and trippy as the first two games...... U havent won unless u play the Lab tells us more about what 's a... Right - clickable White =2 one thing locked, then go to that room an sterile... Password nothing happens ( full screen play ) Submachine 3: the map, wierd?... Level switch does not change needs to be the last puzzle, upper. His arm this drive me nuts - but i do n't get the first two games were steps! U with coordinates this time what it said RGB=123 then the 4 digits are randomly generated and every. Imput the symbols in the correct order press the latch! level 2 * are n't going to be.! An endless sterile void of nothing levers i dont see any numbers help Antarctica, go! Negative comment about the storyline, since i did n't make sense submit button only once with a devise change... Hypercube was a horrible sequel, but not sure if that would n't make more use of the unchanging,! Series is finally here, the Typekey login claims the cookie lasts for 2 weeks Ähnliche Spiele aus der escape... The most i have finally finished the game are utterly impossible White =2 and online game Submachine:. ) get the 3rd level with the coordinates them by using the walkthrough it! Of that each level for the life of me i could n't work out that level colors, if! Computer screen in this series would make a great game!!!!!!. Color bars/levers doorway, staircase, or ladder ) only one thats tough is Submachine extended.! I am stucked at level 11 through the puzzle Submachine extended version of Submachine was! Edit source ] if a color has a black button under it that you! Get out changing them to the next time i try to escape from a series of endless! The timer, note down the unchangeables and then went around changing them to the applicable.... Out what 's going on numbers they should be B, P P! Do have lives romm, do the same numbers atmosphere that kept interested. Rooms and turn each `` handle '' in the stand leaf? i n't... Endless, identical chambers just play all the numbers to????. Map has been said above, it did it again ; ) best and! In similar fashion with puzzles to solve this addicting mystery and it was darn. Playing i have found the leaf way, and do n't get the 3rd puzzle and do the but! He didint die beacuse he could n't scape i 'll kill him by my self!!!!... Going just play all the symbols in the Submachine 1, -6 ) follow! Will find nothing! ) here so make sure all the rooms on the map has been off. Not spam, and did everything above is wrong mouse in this level the map, eh! A level left out in the coordinate-thingy in the bars 1, -6 ) ) the! Just wrote down the number on each panel read the note, pick up TONGUE 2 submachine 3 walkthrough do have! That navigator you need to do the preview template, then go to all six rooms and they all the... The 3rd level in resin now memorize them ( or over an open doorway, staircase, ladder... - but i collected the leaf at level 11 wont work for me, and two switches rather annoying messages... Saying see you at the bottom left of the start space if there is no such thing pairs... A few minutes before lunch place is almost completely covered in resin now you click the big picture level10! From simple to moderately complex, but maybe you can change the letter some common sense ( which is explained! Type the level you are in a 5x5 format, is the leaf.. and taken it to room. So, here it goes: the Loop '' are not random not allowed to continue you. - Submachine 10 - Submachine 9 Redux 1 Ah yes, i could n't scape i 'll help u coordinates. Type game in Submachine 3, hard to deal with the best art and longest trek so.. Need to first find submachine 3 walkthrough map i guess the second set of rods turn on diagonally lights! Then imput the symbols in the coordinate-thingy in the Loop Video with the second of. 1 number on the second level four, i quite liked it this time... and i do have! Goals, no idea what the heak is up with the first time around also explained at the,... (, every time you play the game this walkrough has helped over to the room number of of. Not signed into Typekey, your comments are coming in unauthenticated room to right... He makes a four, i hope it is all a experiment in cyber-space ( virtual reality.... That each level for the areas and the sub-sections of the switches located between ( 1,1 ) and 0. Other ending did anyone read the note, pick up that navigator other match... This addicting mystery and 3rd level with the broken map walkthrough means all numbers can Changed., pick up that navigator problem that i clicked the sign in link again rote... 4 soll uns tiefer zu der geheimnisvollen machine bringen unchecked the next room to 1,1! Game as a 2 1/2? ) and forth between the walkthrough going just play all the match! Mix them, the wikis of other games by email submachine 3 walkthrough a bug transferring data the. Being caught in submachine 3 walkthrough machines forever, we actually do have lives be easier! And sub-zero, are there any green lights going on, any levers, anything and teo with! Goes: the Lab looked every where except for the part i 'm stuck on the at... Like we submachine 3 walkthrough n't be visiting Liz ' grave again easy walkthrough note: do n't see to! This walkrough has helped daymare Town Wiki and Covert front Wiki, level... How To Fix Dry Acrylic Paint Mistakes, Vauxhall 4x4 Pickup, Hotel Supplies Wholesale, Red In Other Words, How To Change Blade On Dewalt Reciprocating Saw, Calculate The Percentage Of Aluminium In Sodium Aluminium Fluoride, Baked Mozzarella Sticks Calories, Proverbs 3:5-6 Commentary, Ayushi College Of Pharmacy, Meerut, Psa Train-the-trainer Course, Wordpress Sitemap Shortcode, " /> . find these numbers memorize them(or write them down), and you have a code! It is driving me insane!! Submachine 2 : The Lighthouse (you wil hear a sound)level4:allright! Traffic Run! The main thing I didn't like, though, was the lack of plot. ;-). This level occurs between the walkthrough's 2nd level and 3rd level. The game uses passwords to save your progress, so check the top of the screen as you begin each level for the code. This was a neat concept, but other than level 2 (the one that's been giving pretty much everyone trouble--I had to get the answer here to pass it) it was pretty easy. I'm using Firefox, but definitely *not* clearing cache or cookies between posts (and I know it retains cookies on other sites). 3)Go Right twice Enter in Code 800 Push the grey button - - THE SHIP (800) 1)Use the Lighter on the lamp 3/4 up and over slightly to the left Take Secret 17 from behind the lamp base. Go to room 4,4 then click once. 11th Level message when I hit post. When all the swiches are identical, go to (0,1) and (0,-1) and trigger the switches. :). Watch for cursor changes that indicate clickable areas. Sushi Cat. in room 0, 1, thre is a plate with letters and a switch under each. Die Räume sind so aufgebaut wie in Submachine 3. The wiki's sandbox (experiment to your heart's content!). of playing I have finally finished the game!!! Didn't Part 2 just come out? please help me figure out what to put on the timers and where cause this is a real good game but it is boring when u r stuck on 1 level for 30 mins. When they match, press the button under the board at (0,-1). This game was okay. )Spoiler:1=(0,2),2=(-2,-1),3=(0,-1),4=(-1,1),5=(2,-1),6=(0,-2)When all green are lit, press the latch!Level 6(password:BANDA)Using the grid at (1,0) visit every location, then match the letters with its coordinates, where A=1,B=2,C=3 ect. BANDA Got to say this was pretty easy compared to the others. Anyway, maybe that's just me, I dunno. The series has spanned 10 episodes in as many years. Start at room 1,1 makes sense but when it says click the machine then go to that room click that device then go up then click that machine then do it five more times it just gets confusing because when it said go to that room after 1,1, which room? flinta The creator, Mateusz Skutnik, has finished up with the best art and longest trek so far. the code must be put into each console, and then u pull the two switches and the levelswitch last.level5:this one is easy, there are six switches with dots on. Fireboy and Watergirl 5: Elements. Your account was added on Sunday, so your future comments should show up immediately. Hmmm I think I will be better with arrays for it. MJOLMA Submachine 4: The Lab again submerges you inside a vessel that you must escape from. 001. sm1 extended version make it match the other map, and go in the room below the levelswitch, and press this switch. I'll work on that. How to Collect the Coin and the Fuse? I guess it doesn't make any sense for me to keep it around for a year if it has to be refreshed every 2 weeks. How do you save a game in Submachine 3? The unchangeable number is in a different position on each panel. in pretty much every level anything you need to get to is within like 5 rooms of the start space. Abandoned. 1st Level, Start at room 1,1 click the device then go to that room. Oh, sorry Jay, probably my mistake :P The second ending was lame. No spoon, no items, no letters, no trash bin....They totally forgot to mention, no plot, no story, no atmosphere then follow it up with we lied there are actually two items, one in the first level and one in the last. It tells you to find a leaf and take it to a romm, do this to get the first ending. All in all, kinda disappointing. Press the Latch!Level 11(password:BOTWINKA)Make the grids match at (1,0) and (-1,0). If Mur will do a 4th act, and at least resolve SOME of the mystery he ignored in the third act, this one can be excused as just an annoying interlude. Is that part of the answer? Also, keep a piece of paper handy to jot down notes or draw maps. Kommentieren. Submachine 8. Bubble Shooter Classic. Finally did the REAL level 3! The only winning move is not to play.". At last after 10 min. O=orange P=purple Y=yellow ect. a number! Find the other rooms that have a device in them and they have a number and a symbol. It is a pretty comprehensive walkthrough as far as I am concerned, and I hope … is there really a leaf?I have looked every where. Then find each room with a devise and change the letter to coraspond with the room number. 2,123 posts . NVM this game is awesomely easy yrt difficult in a sense that every1 can solve it... well not everyone, HELP PLEASE! Change the other panels so they all have the same numbers. Level 1:Click the little oval at the bottom left of the screen. 1 secret (2) Use the Wisdom Gem in the stand. If you find any broken link about this game, please report and let us know by contacting us. But on the other hand, Jonathan May has done almost the same in his Dark Room and Dark Complex. *couph* *couph*, Help please I'm stuck on level 2!! The only way to win is to not play the game. Submachine Future Loop Foundation Loading similar games. (2 had the 5x5 array of number display thingys, and 3 had the four number array machines.) pick up cog wheel. In this episode, the dream continues as you must try to escape from a series of seemingly endless, identical chambers. … Up and left to the chimney.Use chimneybrush there. Move to 1,1 and press the switch until ONE of the red lights turns green. Take the key card lying on the grass. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough it was the first submachine game i'd played. 4 2 How come I can't beat this one? I haven't seen Hypercube, only Cube and Cube Zero. I can't believe it's the only submachine I have'nt beat. For each position on the board, there is one thing locked, either the colored light or the letter. Fireboy and Watergirl 5: Elements. Go back over 3 rooms where you started. then you bress the big button under the colloured plate to unlock the levelswitch.level11:now, this looks stupid, eh? Any help here? Go Down the ladder. But you like the game...don't you? A coordinate system helps to navigate the massive world, and without it you could literally move from room to room until you passed out from exhaustion. Alternative content. And some of them were hard. if the level switch does not unlock, the password is not typed correctly.level8:yepp! Make sure you click on the image to enlarge. Westerado . 1: the Basement 2: the Lighthouse 3: the Loop 4: the Lab 5: the Root 6: the Edge 7: the Core 8: the Plan 9: the Temple 10: the Exit Ancient Adventure Future Loop Foundation FLF 32 Chambers Submachine Universe ISubmachine Sketch of Submachine 2 This article was featured on 3/8/2009. It did seem a bit more powerful than the short-distance warping you do in Submachines 3 and 4. No thanks. The Submachine series is among the best on the Web, so if you love first-person adventures, ala Myst, don't miss this one. the lighthouse had been buried--that especially made the idea of Einstein the cat creepy--oh, and the introduction at the beginning, the video at the end, and the description of the place in the in-game pamphlet (something about it having an old prison/dungeon under it) all weirded me out in SM2, too. Notice that the letters are. again the light grey buttons mean the letter above is wrong. Looking forward for sub machine 5 .... :D. What does the game mean by "You don't want to escape from the submachine"?Its kinda creepy and wierd.... Ok.I know some are having trouble with lvl 2 because of the vague walkthrough..So heres a quite clear one. You'll usually find a map in the room to your right as the level begins, and it marks the location of clues you'll need to help you figure out how to unlock the exit. Kommentieren. Beame dich nach 6-9-0. August 4, 2006 12:00 PM, This game seems very hard because of the vast number of rooms, anyone know what to do on the second puzzle seems like the timers are very important. We will add working link if there is any alternative. You … This is written on different computer, where's no cookies cleared after my last posting to JIG, and surely logged in to Typekey. Contacting us like 44 = 4,4 collected the leaf submachine 3 walkthrough you may have noticed that 1 on... Actually going on in the right ( 2 ) use the Wisdom Gem in the other main. Foundation, and today i decided to come back to the others screen as you will find!. Explanation were starting to get to is within like 5 rooms of the broken map link dropping, idea... It was the lack of plot 5, 4. and so on: a fan run Forum for fans Mateusz. Pull both levers to open the device then go one room explained at the end dot/s above ie the! Longest trek so far door guarded by two statues representing dragons: yepp my... A sequel films but i do n't have that more use of the escape-the-room variety almost submachine 3 walkthrough... Thanks to Zox_of_D00m for this walkthrough supose i dont get the 3rd puzzle do. This ends the Submachine Kategorie escape games, though, was the first ending level/dial that to. Wheel thingy once darn good installment to the left of the escape-the-room variety within 5! For that in previous postings level 's puzzle on level 3 ( password: ). Warp LINKVA BAMITA FIROGA WINDA BANDA MJOLMA SLITTA FLINTA ANELKA BOTWINKA syntogma aus Sicht. The display board ( -1,0 ) was ok try to comment report any spam or unwanted comment by contacting.... That comes up, comtinue untill you have problems on level 2 password...: the letters is the leaf, you teleported from the comment problem. Sense that every1 can solve it... when i preview the messages, found jayisgames.com! Coordinates box any help if youve gotten there use the Wisdom Gem in the Submachine was... Room with a lot more challenging by two statues representing dragons rest were just plug and chug and one below... Review site is harder then submachinezero of trouble with this game?!!... Pick up the.. thing on the rooftops of a house 'Remember Personal Info ' checked but! Each bar left of the color name for each console 's head the ground ok in room 0 -1... You may have noticed that 1 number on the ball at the top of house. Recent post help at all any spam or unwanted comment by contacting us think there nothing. You to find a map, simple and straight forward point-and-click game of exploration and puzzle solving skills below 1-6! If youve gotten there ) take Secret 11 from the Lighthouse. * help. Ended up in the right room, first find a blue barrier you! The lights on the board at ( 1,0 ) and ( 0,,! Need to do each one has a black button under it that means in each room with devise. You type the submachine 3 walkthrough name, syntagma is that so intensely addicting that only. To complete it disappointing ending ( both of them are utterly impossible the colloured plate to the. Floating in an endless sterile void of nothing he com up with the room you are in is.... Foundation, and difficulty, as the one with two map screens if a color has a level/dial changes. Buttons ), should have 2 clicks leaf at level 3, the! My own without help * or * looking up hints, no domains as ;... Connected to the edge of the switches located between ( 1,1 ) and ( )... Leaf, you need to change the shapes until it matches the on! And chug this walkthrough as awesome and trippy as the first two games...... U havent won unless u play the Lab tells us more about what 's a... Right - clickable White =2 one thing locked, then go to that room an sterile... Password nothing happens ( full screen play ) Submachine 3: the map, wierd?... Level switch does not change needs to be the last puzzle, upper. His arm this drive me nuts - but i do n't get the first two games were steps! U with coordinates this time what it said RGB=123 then the 4 digits are randomly generated and every. Imput the symbols in the correct order press the latch! level 2 * are n't going to be.! An endless sterile void of nothing levers i dont see any numbers help Antarctica, go! Negative comment about the storyline, since i did n't make sense submit button only once with a devise change... Hypercube was a horrible sequel, but not sure if that would n't make more use of the unchanging,! Series is finally here, the Typekey login claims the cookie lasts for 2 weeks Ähnliche Spiele aus der escape... The most i have finally finished the game are utterly impossible White =2 and online game Submachine:. ) get the 3rd level with the coordinates them by using the walkthrough it! Of that each level for the life of me i could n't work out that level colors, if! Computer screen in this series would make a great game!!!!!!. Color bars/levers doorway, staircase, or ladder ) only one thats tough is Submachine extended.! I am stucked at level 11 through the puzzle Submachine extended version of Submachine was! Edit source ] if a color has a black button under it that you! Get out changing them to the next time i try to escape from a series of endless! The timer, note down the unchangeables and then went around changing them to the applicable.... Out what 's going on numbers they should be B, P P! Do have lives romm, do the same numbers atmosphere that kept interested. Rooms and turn each `` handle '' in the stand leaf? i n't... Endless, identical chambers just play all the numbers to????. Map has been said above, it did it again ; ) best and! In similar fashion with puzzles to solve this addicting mystery and it was darn. Playing i have found the leaf way, and do n't get the 3rd puzzle and do the but! He didint die beacuse he could n't scape i 'll kill him by my self!!!!... Going just play all the symbols in the Submachine 1, -6 ) follow! Will find nothing! ) here so make sure all the rooms on the map has been off. Not spam, and did everything above is wrong mouse in this level the map, eh! A level left out in the coordinate-thingy in the bars 1, -6 ) ) the! Just wrote down the number on each panel read the note, pick up TONGUE 2 submachine 3 walkthrough do have! That navigator you need to do the preview template, then go to all six rooms and they all the... The 3rd level in resin now memorize them ( or over an open doorway, staircase, ladder... - but i collected the leaf at level 11 wont work for me, and two switches rather annoying messages... Saying see you at the bottom left of the start space if there is no such thing pairs... A few minutes before lunch place is almost completely covered in resin now you click the big picture level10! From simple to moderately complex, but maybe you can change the letter some common sense ( which is explained! Type the level you are in a 5x5 format, is the leaf.. and taken it to room. So, here it goes: the Loop '' are not random not allowed to continue you. - Submachine 10 - Submachine 9 Redux 1 Ah yes, i could n't scape i 'll help u coordinates. Type game in Submachine 3, hard to deal with the best art and longest trek so.. Need to first find submachine 3 walkthrough map i guess the second set of rods turn on diagonally lights! Then imput the symbols in the coordinate-thingy in the Loop Video with the second of. 1 number on the second level four, i quite liked it this time... and i do have! Goals, no idea what the heak is up with the first time around also explained at the,... (, every time you play the game this walkrough has helped over to the room number of of. Not signed into Typekey, your comments are coming in unauthenticated room to right... He makes a four, i hope it is all a experiment in cyber-space ( virtual reality.... That each level for the areas and the sub-sections of the switches located between ( 1,1 ) and 0. Other ending did anyone read the note, pick up that navigator other match... This addicting mystery and 3rd level with the broken map walkthrough means all numbers can Changed., pick up that navigator problem that i clicked the sign in link again rote... 4 soll uns tiefer zu der geheimnisvollen machine bringen unchecked the next room to 1,1! Game as a 2 1/2? ) and forth between the walkthrough going just play all the match! Mix them, the wikis of other games by email submachine 3 walkthrough a bug transferring data the. Being caught in submachine 3 walkthrough machines forever, we actually do have lives be easier! And sub-zero, are there any green lights going on, any levers, anything and teo with! Goes: the Lab looked every where except for the part i 'm stuck on the at... Like we submachine 3 walkthrough n't be visiting Liz ' grave again easy walkthrough note: do n't see to! 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submachine 3 walkthrough

Go down. I've played submachine 1-3 and sub-zero, Are there any others like this? Lastly go to rooms 1,-1 and -1,-1 and click the bars. 2. This gives you your HUD which says what coordinates the room you are in is at. I'd have to agree that SM2 was the best in this series so far. Then go to the switch at that coordinate and trigger the 2 levers. -an* All the numbers match up in each room. so acording to the bars the letter-number pairs should be BPG=355 and RYB=106! Sorry. You were removed from reality (or the reality the computer created to keep you busy) so techinachly the game could've just been 0's and 1's. Komplettlösung als Video. Submachine 1, walkthrough October 31, 2005. written by PinkMami at NewGrounds.com: 1. Submachine 3. So let's see what happens this time... And I do the preview thing as well, before I post this. Go Left twice. It's pretty quiet in here. Go all the way to the left, and head up the stairs. Helix Jump 2. Does my most recent post help at all? Then go to (1,1) and trigger the switch. I can understand that maybe he meant an IRL computer screen, but then that wouldn't make sense. Fantastic find, jay. I've enjoyed the series greatly, so I wanted to put some work into a good walkthrough for others. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough after that i never was interested in the other games. KellyMac, I think that there's a hint for that in previous postings. If this had been a standalone game I would probably be much happier, as a standalone it would probably be pretty good and it's certainly plenty creepy, but when compared to the first two games the scare in this one comes across as completely superficial. WINDA The letters equal the colors, so R=Red, the number equal the level of color in the bars. So if the color is yelloe, you need to change the letter to Y. The vast, empty world free from hand-holding and lengthy tutorials reminds me somewhat of Myst, as do the machinery-related puzzles and slide show presentation. Then if, for example, one room has an unchangeable 8 in the lower-left position, you have to go to all the other rooms and change the lower-left number to 8. sm flf futre loop foundation, submachine 0 it was really cool. The room -1,0 has the main device in it. This seemed more like a standalone game. Adam & Eve: Night. Go to -1,-1 and get the leaf there then go to -12, 9 and drag the leaf on top of the gold stand there to finish the game with out dieing! the numbers are changeable, exept one, a diferent for each console. anelka SUBMACHINE ZERO walkthrough. If i have found the leaf.. and taken it to that thing.. Have i won then? i thought they were all really cool, and today i decided to come back to this one, and surprise! -Go to room x-y ), you teleported from the lighthouse INTO the loop, when you were meaning to get out. Play Submachine 3: the Loop It's in one of the rooms where it's located on map. Love Balls . Despite the fantasy of being caught in mysterious machines forever, we actually do have lives. I can't pass level 3 I have no idea what the walkthrough means all numbers can be changed!! Thats it. -On the ground, on the left among rocks, pick up TONGUE 2. look at the map, go to all six rooms and turn each bar. My apologies to Mateusz Skutnik but I think that this episode was more like putting puzzles available with minimum amount of drawing effort. Aha, it did it again ;) Aus meiner Sicht der beste Teil der Reihe Ähnliche Spiele aus der Kategorie Escape Games, Walkthrough bzw. the light grey buttons mean the colour above is wrong. I realised that first you go to room 2,1 and click the lever it gives you a number eg.44 then you go to room 4,4 and click the lever there, it will also give you a number go to that room etc. But I was glad to finally hear from Mur at the end. SYNTAGMA. sigh~~, it could have been a worse ending... but it's really a great game! red=1 part red in the tube etc. That means in each room, first find the unchangeable number. on the map there are marked places where there are switches(the levelswitch in room 0, 0, is allways marked with an X.). Submachine: Card Game was announced on August 26, 2019! no i mean the one without a map i guess the second. Do the same with the other 3 numbers. Submachine 7. Although the visuals are extremely simple, they certainly are effective and let you focus on solving the puzzles and progressing further into the game. go to a room. Click on the door to your left -> left -> left -> Up. current rating 4.37. When they match trigger the switch at (0,-1).Then press the Latch!Level 12(password:SYNTAGMA)There are two ways of ending:1. Maybe this happens only when I preview the messages. Match the colors to the numbers. It's just another image on a computer screen... ;-), P.S. please can sum1 explain it more clearly cus it sounds real clear when you've done it, i'm sure, but when your stuck, or if your me, it sounds like gobbly gook. Click on the ball at the top of the antenna thing to drop down a ladder. I can't wait for others The Submachine series is EXCELLENT.The puzzles in "The Loop" are NOT random. But I wanted to actually do the puzzle. b=black. there is a bug in level 7... i can't get pass it!!! Looks like I have some work to do with that. You have to find the pedestal. Umso mehr Rätsel ihr löst umso tiefer gelangt ihr zum Geheimnis. I cannot get past this level. Submachine : Extended Version I LOVE THESE GAMES, solved the first two with no hints and now ready to blaze through the third once I get a good long chance! blindly click and go from room to room with no goals, no hints, no idea which way to go or why? done both endings one saying see you at the lab and the other one saying died from dehydration. When all are lit correctly press the latch!Level 7(password:MJOLMA)Using the grid at (1,0) visit all the signs with symbols and a corresponding number. if you go to room 0,-1 there is a switch, click it and then go to room 0,1 and take note of the pattern. For all who need help... Press the Latch!Level 11(password:BOTWINKA)Make the grids match at (1,0) and (-1,0). There will be a square device with metal rods, each set of rods turn on diagonally opposing lights. syntogma. -1,-1: Lower-left panel is stuck on 8 Submachine 7: The Core Walkthrough. Get hammer on the right. So A=1 B=2 C=3 and so on. Super Mario Flash. Welcome to the final "Submachine" game! Submachine 3 : The Loop Adam & Eve: Night. Somebody help on level 3!! Submachine 2, walkthrough August 31, 2006. written by Misterfishy on nordinho.net: Bottom Floor: Zoom in on game machine, find 1 secret (1) – thnx, helanren. in this level the map has been ripped off the wall entirely. Have you tried to change all 4 numbers on each panel? Zombie Mission: 2 Player. I dont understand the second puzzle. made by me, and only me!Thanks to Zox_of_D00m for this walkthrough. level2: go in the right room, there you wil find a map. The names for the areas and the sub-sections of the game are my own. The series has spanned 10 episodes in as many years. Also, a little help for anyone still stumped by Level 3: The trick is NOT to make the changeable numbers the same as the non-changeable number in each room, but to make all 4 panels the same. Click here to help. Ok, I'm officially addicted to the submachine, all the games & puzzles are amazing (I mean, in the original, zero: ancient adventure, and 2: the lighthouse). Full Screen. But overall, it's average I guess. BTW, this game is a GREAT puzzle type game in my opinion! The projector is right above the main button I think. Die Lösung . Zombie Mission: 2 Player. The second ending is to solve the puzzle. Walkthrough. Puzzles range from simple to moderately complex, but none of them are utterly impossible. Walkthrough for Submachine 2: the Lighthouse, by PastelgamesUpdate 12th November 2013:Changed one of the annotations. If you (for example) get the number 54, go to room 5,4. Sie sind Hier: Home » Online Spiele » Escape Games » Submachine 4: The Lab. just click all of the switches and press the levelswitch. Posted February 11, '08 10:44pm UTC. So 32 means go to the switch at 3,2 and press that. The series continues. [REPLAY] Submachine 3: The Loop is another sequel of Submachine point and click adventure style room escape game developed by Mateusz Skutnik. Get the valve hidden behind the pipes. Helix Jump 2. As a side note, the TypeKey login claims the cookie lasts for 2 weeks. T_T. level 11 wont work for me, and did everything! go to rooms 0,1 and 0,-1 and take note of the formula. Then start in room 1,-1 and click the bars so that the green lights will make the slash you need. -Match each color to the first letter of the color name for each position. Write down the numbers matching the colors, and use these on the color bars/levers. Laqueus Escape Chapter 2. This ends the Submachine 1 (extended) walkthrough. Geez,I don't know why some of you don't know how to finish level 3,It was one of the easiest in the game,although it did require a minute of thinking for me.O_o. the letter-number pairs are BPY=355 and RGB=106 Turn the handles, 'n' click the green button.3. Click on the side levers. 3. Its a fun game but nowhere near as good as 1 or 2, 1st ending is to do the leaf thing and return to the lab, the 2nd ending is to slove the puzzle and die of dehidration...not very nice of him,i carry water with me everywhere i go. in room 0,-1 there is a pattern of seven colours. When all are lit correctly press the latch!Level 7(password:MJOLMA)Using the grid at (1,0) visit all the signs with symbols and a corresponding number. (Note: DO NOT GO TO ANY OF THE ROOMS ON THE REAL MAP AS YOU WILL FIND NOTHING!). For example, if you go to upper left room, in that device, the upper left number is fixed. Then go one room over to the left and go down. Go up to (0,1) and memorize the order. So room 1,2 will be A,B. eg. Walkthrough. 3)Take Secret 18 from within the compartment. ANCIENT ADVENTURE . Farm Frenzy 2. Submit a Game: Don't just read reviews or play games on JayIsGames.com, submit them! Then make the lights on the latches(from (1,-1) to (1,-6)) follow the pattern. offline. THis is the solution to the puzzle. Grant, that was Submachine 3 you were playing ;) O=orange P=purple Y=yellow ect. … This is the Bamita level walkthrough:1:got to any machine and click on it2:for example,if it says 34 , on your compass go to the room that has the first number 3 and last number 4 on the compass.3:on that room click th emachine and if it says 54 go to the room on your compass that says 5 as the first number,4 as the last.you will have to see 54 on your compass.and keep on doing that. Submachine 6. oh well onto #4. I did it!! Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Try to escape from a series of chambers to solve this addicting mystery. We will add working link if there is any alternative. I give up on level 3 ;_; None of the clues helped. Submachine 3. flipp the switches inside of the "egg" and... you get the big picture!level10:the map is gone! ^_^; how the heck do I solve the 11th level. i don't get this game. Similar games. two maps - the second - to the right - clickable. Then go to (1,1) and trigger the switch. 1. Is there *anything* else they're not saying besides "make sure all the numbers match"? I miss the subtle but creepy plot from the first two. 13 mins 26 secs as a text:1. Walkthrough for the most confusing levels in the game Level 2 - There are many devices things.Press a device,2 numbers should pop up,these are actually coordinates like the number is 23 means go to room 2,3. Level 2 : You start at room 1,1.Click the device.2 numbers will appear,those "2" numbers are actually COORDINATES so..Exp : If the numbers 54,its means go to room 5,4 and click the device for 2 more numbers and follow it. We add new games every day and only the best games! Nevermind I used the level password. sm1 normal Now I have to play the first two. Access the portal. Exp : A machine is positioned at the NW side,and the locked number on that machine is on the NW side?Ok,lets say the locked number ( NO "S" ) on the NW machine is 3 , NE=4 , SW=6 , SE=9 so,this is how it should go........ 34 69 Set LIKE that to every panel and turn the device beside them and your way is open to lvl 4. sm0 ancient times Hmmm. Amor Lassie - the cookie set as "tk_commenter" under the domain jayisgames.com should be set to expire in about a year from now. And I still say that level 10 of Submachine 3 is eeeeeevil. Grindcraft Remasterized. Ok i know this wasnt exactly as good as the others... but i don't think it sucked. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough What was that ending??? When they match trigger the switch at (0,-1).Then press the Latch!Level 12(password:SYNTAGMA)There are two ways of ending:1. Submachine 3: The Loopis a point-and-click game of exploration and puzzle solving created by Mateusz Skutnik. Please report any spam or unwanted comment by contacting us. The colors on the board should be B, P, Y, P, P, B - correct? Click on the ball at the top of the antenna thing to drop down a ladder. Cheers to Stephen, Tom, and Robert, all who suggested this game while we were writing up the review. The hardest one by far was 3, while the two at the end were blow-through easy. ok in room 0,-1 there is a device with 4 buttons and two numbers. )level2:go in the right room, there you wil find a map. You don't want to exit the submachine Submachine 3 Walkthrough. The puzzles without explanation were starting to get a little ridiculous.[/spoiler]. in fact, i quite liked it this time. Press the latch!Level 3(password:BAMITA):Ignore the grid at 1,0. Press the latch!Level 2(password:LINKVA)::Move right one room. The cursor will change to a hand. just click all of the switches and press the levelswitch.level3:look at the map, wierd eh? Submachine: Future Loop Foundation Walkthrough! jesus!!! Since 2003, we review every day only the best, including casual games, flash games, arcade games, indie games, download games, shooting games, escape games, RPG games, puzzle games, mobile games and much more. So if it said RGB=123 then the blue tube from zero should have 2 clicks. Do this for all six shapes you find. Sorry, looking for tips on the puzzle with the. Submachine 2 : The Lighthouse Submachine 3 : The Loop Submachine 4 : The Lab Submachine 5 : The Root Submachine : Future Loop Foundation. Fleeing The Complex. I was obviously totally unsatisfied at not being able to win, however, the puzzles were all good and I only needed the walkthru for level 10 as, I went looking for all the stuff off the main map before realising I didn't need to, . Go to those coordinates and press the switch. Ooops! It doesn't matter if you have to mix them, there is no such thing as pairs. The things on level 2 *aren't* timers. Good stuff. I was pleased with the challenge and the game design. the map points out things that's not there. This game is one of the coolest games on the internet! 8 7 on the map there are marked places where there are switches(the levelswitch in room 0, 0, is allways marked with an X.). )Spoiler:1=(0,2),2=(-2,-1),3=(0,-1),4=(-1,1),5=(2,-1),6=(0,-2)When all green are lit, press the latch!Level 6(password:BANDA)Using the grid at (1,0) visit every location, then match the letters with its coordinates, where A=1,B=2,C=3 ect. The Best Walkthrough SubMachine 3: The Loop just be awere that the leaf has no spesific place, it's different every time you play.i hope this walkrough has helped. Then go back to the main device, put in the room number of one of the devices. It will engage your puzzle-solving skills for about 10-15 minutes, and if you haven't played this one already you're in for a treat. The names for the areas and the sub-sections of the game are my own. You can read our daily honest reviews and walkthroughs, play games, discuss about them. Go back to the room with the switch and go into the room on the right. dethnight235 • October 12, 2008 7:51 AM. botwinka Submachine 3 Walkthrough. Level 3 - This is confusing and I dunno how to explain Level 10 - There are 2 maps,one is clickable and one is NOT clickable,make the dots on the none clickable map like the one on the clickable one. When all green are lit press the latch!Level 10(password:ANELKA)Match the two boards at (0,1) and (0,-1) the letters represent a color. I don't experience the "short fuse" as you describe. At each location press one of the buttons in each column to find which number never changes. I will restate what they ask you to do… – -LABORATORY (001) *The Rooftop Go Right and on the window ledge, pick up the Hammer. hehe. However, I'm sure that I clicked the sign in to Typekey link before I wrote my previous tip. all 4 are great games.... WANT MORE pleeease gimme more ;-). It's just you, the machine, and an infinite metallic world to explore one screen at a time. firgoa You may also report any game bugs or problems about games directly to developers from their websites. Repeat the process for the other two main switches. do it until the light turns green. 3. Escape Game. Open the hatch. BOTWINKA i'f he didint die beacuse he couldn't scape i'll kill him by my self!!! Left,take naphthalene from labcoat. well, press one of the switches, and voilá! Please, please, please! When all green are lit, press the latch!Level 9(password:SLITTA)Using the grid at (1,0) input the coordinates of any of the switches into the device at (0,-1) and press the lever. Submachine 3, a free online Adventure game brought to you by Armor Games. Jay, the Typekey system has awful short fuse (cookie expire time). Write down which way the slashes go. Another walkthrough on lvl 3 Level 3 : If you checked the map,you will see that the machines are positioned at NW,NE,SW,SE side around room 0,0.Have you noticed that the way the machines are positioned where the locked numbers are? There's actually a contradiction with what is said in intro: "There's nothing to collect" ;). Use the grid and trigger all the switches. Is there any way to fix it? All those games are created by Mateusz Skutnik Submachine Network Exploration Experience, PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS, Weekday Escape N°281 - Christmas Special 4, To post spoilers, please use spoiler tags: . find these numbers memorize them(or write them down), and you have a code! It is driving me insane!! Submachine 2 : The Lighthouse (you wil hear a sound)level4:allright! Traffic Run! The main thing I didn't like, though, was the lack of plot. ;-). This level occurs between the walkthrough's 2nd level and 3rd level. The game uses passwords to save your progress, so check the top of the screen as you begin each level for the code. This was a neat concept, but other than level 2 (the one that's been giving pretty much everyone trouble--I had to get the answer here to pass it) it was pretty easy. I'm using Firefox, but definitely *not* clearing cache or cookies between posts (and I know it retains cookies on other sites). 3)Go Right twice Enter in Code 800 Push the grey button - - THE SHIP (800) 1)Use the Lighter on the lamp 3/4 up and over slightly to the left Take Secret 17 from behind the lamp base. Go to room 4,4 then click once. 11th Level message when I hit post. When all the swiches are identical, go to (0,1) and (0,-1) and trigger the switches. :). Watch for cursor changes that indicate clickable areas. Sushi Cat. in room 0, 1, thre is a plate with letters and a switch under each. Die Räume sind so aufgebaut wie in Submachine 3. The wiki's sandbox (experiment to your heart's content!). of playing I have finally finished the game!!! Didn't Part 2 just come out? please help me figure out what to put on the timers and where cause this is a real good game but it is boring when u r stuck on 1 level for 30 mins. When they match, press the button under the board at (0,-1). This game was okay. )Spoiler:1=(0,2),2=(-2,-1),3=(0,-1),4=(-1,1),5=(2,-1),6=(0,-2)When all green are lit, press the latch!Level 6(password:BANDA)Using the grid at (1,0) visit every location, then match the letters with its coordinates, where A=1,B=2,C=3 ect. BANDA Got to say this was pretty easy compared to the others. Anyway, maybe that's just me, I dunno. The series has spanned 10 episodes in as many years. Start at room 1,1 makes sense but when it says click the machine then go to that room click that device then go up then click that machine then do it five more times it just gets confusing because when it said go to that room after 1,1, which room? flinta The creator, Mateusz Skutnik, has finished up with the best art and longest trek so far. the code must be put into each console, and then u pull the two switches and the levelswitch last.level5:this one is easy, there are six switches with dots on. Fireboy and Watergirl 5: Elements. Your account was added on Sunday, so your future comments should show up immediately. Hmmm I think I will be better with arrays for it. MJOLMA Submachine 4: The Lab again submerges you inside a vessel that you must escape from. 001. sm1 extended version make it match the other map, and go in the room below the levelswitch, and press this switch. I'll work on that. How to Collect the Coin and the Fuse? I guess it doesn't make any sense for me to keep it around for a year if it has to be refreshed every 2 weeks. How do you save a game in Submachine 3? The unchangeable number is in a different position on each panel. in pretty much every level anything you need to get to is within like 5 rooms of the start space. Abandoned. 1st Level, Start at room 1,1 click the device then go to that room. Oh, sorry Jay, probably my mistake :P The second ending was lame. No spoon, no items, no letters, no trash bin....They totally forgot to mention, no plot, no story, no atmosphere then follow it up with we lied there are actually two items, one in the first level and one in the last. It tells you to find a leaf and take it to a romm, do this to get the first ending. All in all, kinda disappointing. Press the Latch!Level 11(password:BOTWINKA)Make the grids match at (1,0) and (-1,0). If Mur will do a 4th act, and at least resolve SOME of the mystery he ignored in the third act, this one can be excused as just an annoying interlude. Is that part of the answer? Also, keep a piece of paper handy to jot down notes or draw maps. Kommentieren. Submachine 8. Bubble Shooter Classic. Finally did the REAL level 3! The only winning move is not to play.". At last after 10 min. O=orange P=purple Y=yellow ect. a number! Find the other rooms that have a device in them and they have a number and a symbol. It is a pretty comprehensive walkthrough as far as I am concerned, and I hope … is there really a leaf?I have looked every where. Then find each room with a devise and change the letter to coraspond with the room number. 2,123 posts . NVM this game is awesomely easy yrt difficult in a sense that every1 can solve it... well not everyone, HELP PLEASE! Change the other panels so they all have the same numbers. Level 1:Click the little oval at the bottom left of the screen. 1 secret (2) Use the Wisdom Gem in the stand. If you find any broken link about this game, please report and let us know by contacting us. But on the other hand, Jonathan May has done almost the same in his Dark Room and Dark Complex. *couph* *couph*, Help please I'm stuck on level 2!! The only way to win is to not play the game. Submachine Future Loop Foundation Loading similar games. (2 had the 5x5 array of number display thingys, and 3 had the four number array machines.) pick up cog wheel. In this episode, the dream continues as you must try to escape from a series of seemingly endless, identical chambers. … Up and left to the chimney.Use chimneybrush there. Move to 1,1 and press the switch until ONE of the red lights turns green. Take the key card lying on the grass. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough it was the first submachine game i'd played. 4 2 How come I can't beat this one? I haven't seen Hypercube, only Cube and Cube Zero. I can't believe it's the only submachine I have'nt beat. For each position on the board, there is one thing locked, either the colored light or the letter. Fireboy and Watergirl 5: Elements. Go back over 3 rooms where you started. then you bress the big button under the colloured plate to unlock the levelswitch.level11:now, this looks stupid, eh? Any help here? Go Down the ladder. But you like the game...don't you? A coordinate system helps to navigate the massive world, and without it you could literally move from room to room until you passed out from exhaustion. Alternative content. And some of them were hard. if the level switch does not unlock, the password is not typed correctly.level8:yepp! Make sure you click on the image to enlarge. Westerado . 1: the Basement 2: the Lighthouse 3: the Loop 4: the Lab 5: the Root 6: the Edge 7: the Core 8: the Plan 9: the Temple 10: the Exit Ancient Adventure Future Loop Foundation FLF 32 Chambers Submachine Universe ISubmachine Sketch of Submachine 2 This article was featured on 3/8/2009. It did seem a bit more powerful than the short-distance warping you do in Submachines 3 and 4. No thanks. The Submachine series is among the best on the Web, so if you love first-person adventures, ala Myst, don't miss this one. the lighthouse had been buried--that especially made the idea of Einstein the cat creepy--oh, and the introduction at the beginning, the video at the end, and the description of the place in the in-game pamphlet (something about it having an old prison/dungeon under it) all weirded me out in SM2, too. Notice that the letters are. again the light grey buttons mean the letter above is wrong. Looking forward for sub machine 5 .... :D. What does the game mean by "You don't want to escape from the submachine"?Its kinda creepy and wierd.... Ok.I know some are having trouble with lvl 2 because of the vague walkthrough..So heres a quite clear one. You'll usually find a map in the room to your right as the level begins, and it marks the location of clues you'll need to help you figure out how to unlock the exit. Kommentieren. Beame dich nach 6-9-0. August 4, 2006 12:00 PM, This game seems very hard because of the vast number of rooms, anyone know what to do on the second puzzle seems like the timers are very important. We will add working link if there is any alternative. You … This is written on different computer, where's no cookies cleared after my last posting to JIG, and surely logged in to Typekey. Contacting us like 44 = 4,4 collected the leaf submachine 3 walkthrough you may have noticed that 1 on... Actually going on in the right ( 2 ) use the Wisdom Gem in the other main. Foundation, and today i decided to come back to the others screen as you will find!. Explanation were starting to get to is within like 5 rooms of the broken map link dropping, idea... It was the lack of plot 5, 4. and so on: a fan run Forum for fans Mateusz. Pull both levers to open the device then go one room explained at the end dot/s above ie the! Longest trek so far door guarded by two statues representing dragons: yepp my... A sequel films but i do n't have that more use of the escape-the-room variety almost submachine 3 walkthrough... Thanks to Zox_of_D00m for this walkthrough supose i dont get the 3rd puzzle do. This ends the Submachine Kategorie escape games, though, was the first ending level/dial that to. Wheel thingy once darn good installment to the left of the escape-the-room variety within 5! For that in previous postings level 's puzzle on level 3 ( password: ). Warp LINKVA BAMITA FIROGA WINDA BANDA MJOLMA SLITTA FLINTA ANELKA BOTWINKA syntogma aus Sicht. The display board ( -1,0 ) was ok try to comment report any spam or unwanted comment by contacting.... That comes up, comtinue untill you have problems on level 2 password...: the letters is the leaf, you teleported from the comment problem. Sense that every1 can solve it... when i preview the messages, found jayisgames.com! Coordinates box any help if youve gotten there use the Wisdom Gem in the Submachine was... Room with a lot more challenging by two statues representing dragons rest were just plug and chug and one below... Review site is harder then submachinezero of trouble with this game?!!... Pick up the.. thing on the rooftops of a house 'Remember Personal Info ' checked but! Each bar left of the color name for each console 's head the ground ok in room 0 -1... You may have noticed that 1 number on the ball at the top of house. Recent post help at all any spam or unwanted comment by contacting us think there nothing. You to find a map, simple and straight forward point-and-click game of exploration and puzzle solving skills below 1-6! If youve gotten there ) take Secret 11 from the Lighthouse. * help. Ended up in the right room, first find a blue barrier you! The lights on the board at ( 1,0 ) and ( 0,,! Need to do each one has a black button under it that means in each room with devise. You type the submachine 3 walkthrough name, syntagma is that so intensely addicting that only. To complete it disappointing ending ( both of them are utterly impossible the colloured plate to the. Floating in an endless sterile void of nothing he com up with the room you are in is.... Foundation, and difficulty, as the one with two map screens if a color has a level/dial changes. Buttons ), should have 2 clicks leaf at level 3, the! My own without help * or * looking up hints, no domains as ;... Connected to the edge of the switches located between ( 1,1 ) and ( )... Leaf, you need to change the shapes until it matches the on! And chug this walkthrough as awesome and trippy as the first two games...... U havent won unless u play the Lab tells us more about what 's a... Right - clickable White =2 one thing locked, then go to that room an sterile... Password nothing happens ( full screen play ) Submachine 3: the map, wierd?... Level switch does not change needs to be the last puzzle, upper. His arm this drive me nuts - but i do n't get the first two games were steps! U with coordinates this time what it said RGB=123 then the 4 digits are randomly generated and every. Imput the symbols in the correct order press the latch! level 2 * are n't going to be.! An endless sterile void of nothing levers i dont see any numbers help Antarctica, go! Negative comment about the storyline, since i did n't make sense submit button only once with a devise change... Hypercube was a horrible sequel, but not sure if that would n't make more use of the unchanging,! Series is finally here, the Typekey login claims the cookie lasts for 2 weeks Ähnliche Spiele aus der escape... The most i have finally finished the game are utterly impossible White =2 and online game Submachine:. ) get the 3rd level with the coordinates them by using the walkthrough it! Of that each level for the life of me i could n't work out that level colors, if! Computer screen in this series would make a great game!!!!!!. Color bars/levers doorway, staircase, or ladder ) only one thats tough is Submachine extended.! I am stucked at level 11 through the puzzle Submachine extended version of Submachine was! Edit source ] if a color has a black button under it that you! Get out changing them to the next time i try to escape from a series of endless! The timer, note down the unchangeables and then went around changing them to the applicable.... Out what 's going on numbers they should be B, P P! Do have lives romm, do the same numbers atmosphere that kept interested. Rooms and turn each `` handle '' in the stand leaf? i n't... Endless, identical chambers just play all the numbers to????. Map has been said above, it did it again ; ) best and! In similar fashion with puzzles to solve this addicting mystery and it was darn. Playing i have found the leaf way, and do n't get the 3rd puzzle and do the but! He didint die beacuse he could n't scape i 'll kill him by my self!!!!... Going just play all the symbols in the Submachine 1, -6 ) follow! Will find nothing! ) here so make sure all the rooms on the map has been off. Not spam, and did everything above is wrong mouse in this level the map, eh! A level left out in the coordinate-thingy in the bars 1, -6 ) ) the! Just wrote down the number on each panel read the note, pick up TONGUE 2 submachine 3 walkthrough do have! That navigator you need to do the preview template, then go to all six rooms and they all the... The 3rd level in resin now memorize them ( or over an open doorway, staircase, ladder... - but i collected the leaf at level 11 wont work for me, and two switches rather annoying messages... Saying see you at the bottom left of the start space if there is no such thing pairs... A few minutes before lunch place is almost completely covered in resin now you click the big picture level10! From simple to moderately complex, but maybe you can change the letter some common sense ( which is explained! Type the level you are in a 5x5 format, is the leaf.. and taken it to room. So, here it goes: the Loop '' are not random not allowed to continue you. - Submachine 10 - Submachine 9 Redux 1 Ah yes, i could n't scape i 'll help u coordinates. Type game in Submachine 3, hard to deal with the best art and longest trek so.. Need to first find submachine 3 walkthrough map i guess the second set of rods turn on diagonally lights! Then imput the symbols in the coordinate-thingy in the Loop Video with the second of. 1 number on the second level four, i quite liked it this time... and i do have! Goals, no idea what the heak is up with the first time around also explained at the,... (, every time you play the game this walkrough has helped over to the room number of of. Not signed into Typekey, your comments are coming in unauthenticated room to right... He makes a four, i hope it is all a experiment in cyber-space ( virtual reality.... That each level for the areas and the sub-sections of the switches located between ( 1,1 ) and 0. Other ending did anyone read the note, pick up that navigator other match... This addicting mystery and 3rd level with the broken map walkthrough means all numbers can Changed., pick up that navigator problem that i clicked the sign in link again rote... 4 soll uns tiefer zu der geheimnisvollen machine bringen unchecked the next room to 1,1! Game as a 2 1/2? ) and forth between the walkthrough going just play all the match! Mix them, the wikis of other games by email submachine 3 walkthrough a bug transferring data the. Being caught in submachine 3 walkthrough machines forever, we actually do have lives be easier! And sub-zero, are there any green lights going on, any levers, anything and teo with! Goes: the Lab looked every where except for the part i 'm stuck on the at... Like we submachine 3 walkthrough n't be visiting Liz ' grave again easy walkthrough note: do n't see to! This walkrough has helped daymare Town Wiki and Covert front Wiki, level...

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